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Unity 的纹理采样方式( Texture Filtering)不能更改?

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  •   e8c47a0d · Aug 4, 2017 · 4078 views
    This topic created in 3256 days ago, the information mentioned may be changed or developed.

    想使用 Nearest-Neighbor 来采样贴图,但发现 Unity 自带的 shader 几乎都加了反锯齿,不知是否可以自编一个 fragment shader,自己决定用是否反锯齿、是否 mipmap、是否 anisotropic ?

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